wheelbion.blogg.se

Ghost on the shore tab
Ghost on the shore tab












ghost on the shore tab ghost on the shore tab
  1. GHOST ON THE SHORE TAB FULL
  2. GHOST ON THE SHORE TAB TV

They were pretty nice despite my nervousness, and I look forward to the full release. I would like to thank Dagmar Blommaert and Kenny Guillaume again for their time. But if you kind of fall in love with him, then maybe you will. So if you are in the branch where the player doesn’t get along with Josh, the ghost, I don’t think you’re gonna find it like that. In the first place, it's going to have different emotional experience and there's going to be little different twists and turns, especially towards the end. So depending on how you react to the ghost in your head, you're going to get a different story. Also because there's like three emotional arcs, and it's branching. I don't want to make people cry because if a player or if you were, or a reader feels that the writer or the makers want you to cry, I, as a reader, refuse to cry and we leave it up to you, but we're going to try everything we can to have you feel the emotional experience and you can respond to that any way you like. Well, I'm trying to have a philosophy about that. Um, like sometimes you just have to take a big leap and jump in there to start working together. So that's something that we have learned. And so there's now four of us and that's since March and ever since, like, I think we could have made this game in two years if it had been, if it had been asked from the start, this thing would be released already. And then Kenny and I started working full time for like Charlie as one changed them. And since we had people working after hours, most of our freelancers, cause they're also friends, it was really hard to keep the pace of the development. But then I also, you know, you increase the scope. And then, you know, we started playtesting and getting feedback and now you want to improve it and you want to make it better. I think we were going to do one small island and then somewhere down the road, I don’t know when, but suddenly there were three islands with a big group, which was really big. So we had to find a way to do this and initially Ghost on the Shore was a lot smaller. We started with a hundred euros and that was it. Every indie has its own challenges, but everyone's got the same challenges as well, but we didn't have any budget. The thing is like, we didn't have any budget when we started out. And that's where you get the climax and the unfolding of the story. And that's where you get, you know, the climax and the unfolding of the story. Um, it's own set of rules, no gameplay rules but you know, like narrative rules, and everything unfolds on the third island. And each island has its own atmosphere, its own part of the story. You have the Big Rogue, Little Rogue, and the Dark Rogue. There are three islands called the Rogue Islands.

ghost on the shore tab

GHOST ON THE SHORE TAB TV

And I guess, like we did find some inspiration there, like a TV series, like Lost where you have like a land country, a thing that feels like a person and has a story that needs to be told. We did that because we want the islands to be like a character in itself, that it’s been like waiting for Riley to arrive because the island really wants to tell the story. Some players have even suggested that it's a little, um, realistic or unrealistic that everything is being kept, you know, like it's survived time. Oxenfree was one of the main inspirations you can see, or Firewatch maybe as well. And then we looked to games like, um, what games? We knew what we wanted to do, but we started looking for inspiration. But then we needed to think about, like, what kind of game are we going to make? And even though through our first game of Marie’s Room, we knew what like Charlie was about. So those two things we combined into the core idea of Ghost on the Shore. They couldn’t hear me, they couldn’t see me, and when they started to move on with their lives, it’s really hard and even when I woke up there was this feeling of abandonment that I woke up with and that stuck with me. How far would you go?Īnd then I remembered a dream I had a couple months earlier about me having died and having turned into a ghost and going around the house that I still lived in and seeing the people I loved trying to carry on with their lives, but there was no way for me to get to them. The tagline for that trailer said “How far would you go to be remembered?” and that’s what, I thought of a very powerful emotion like we all want to be seen, we all want to be remembered, we don’t want to disappear. The initial idea came from this film trailer for Jimmy Marx’s thing.














Ghost on the shore tab